![]() The Blacksmith cannot queue up all the researches and you have to click them one by one. And hydralisk can outrange the guard tower. Try to reduce the upgrade time needed from watch tower to guard tower, it takes too long to finish one. Also, the assassin model does not display during the mission briefing screen.Īlso, the farm tile size need to go back to 1 tile, the farm eating up 4 tiles and it took a lot of spaces, only produce 6 supplies, not to mention you cannot lower or raise the building for strategic moments. Footman took only 20 seconds but this Assassin took 65 seconds to finish training, not to mention they're pitifully fragile, only 50hp and they die too fast. While Diablo is really their Point/Click Dungeon Crawler game.The new beta version just made your Assassin cannot go up the cliff or go down from the cliff, and training one takes longer time than other infantries. While Starcraft is largely been defined as their RTS product, although I would not be surprised to see a Starcraft based FPS. Warcraft has more-less been redefined and embodied by World of Warcraft as their MMORPG product. I believe they are trying to diversify their IP's a little bit. Thay are making Harthstone that is Warcraft themed but it is something new and I would not be surprised if they release Diablo or even Starcraft Heros/Decks for it. Also I don't think people are ready for a new Warcraft RTS there is so much Lore and Story in World of Warcraft they have to worry about market saturation and world continuity. Mainly because well it hasn't been announced, the average time it takes Blizzard to release a game (Not Expansions) once it is announced is 24+ months. I don't think they will make a Warcraft RTS any time soon for a few reasons. If blizzard was only interested in making money I am sure they would make it but given their business practices and development cycles it is vary clear that they know they will make money so they take their time and produce extremely high quality, feature rich and polished products. Not sure how wise that was financially, but he plans to continue adding content to the mod, with the next big update to feature a third faction for the Burning Legion.Ĭlick to expand.It would be a direct competitor for SC2, but the reality is that it would still make a crap load of money. StevenLuo worked on the mod for six months in his free time before quitting his day job and devoting all his time to the game. Still, it's impressive work - and it had better be. ![]() The mod can even be played single-player with a serviceable skirmish AI.Īt the end of the day, this is a mod made by one guy, so don't go in expecting Blizzard levels of polish. Heroes and grunts have abilities as they did in the Warcraft series, with many new ones pulled from memorable WoW classes like Undead Rogues, Blood Elf Paladins, and Pandaren Monks. The WoW models look perfect when scaled down to a classic RTS perspective, and the MMO supplies all the units with familiar animations and gear. It's a fully functional RTS, with two factions, 14 buildings, 16 units, 18 heroes, and over 50 neutral creeps. The mod, which StevenLuo dubs Warcraft: Alliance and Horde (or WAH, which is a lot more fun to yell), was built using the Starcraft II Editor with assets imported from World of Warcraft. Eight months later, he's ready to show off his work by releasing a huge mod on the Starcraft Arcade. No, he decided that if an official RTS sequel to Warcraft III wasn't coming anytime soon, he's just have to create it on his own time. Most of us have come to accept the long wait between games, but not long-time modder StevenLuo. Warcraft IV probably isn't coming for a while, so one fan decided he'd just build it himself.īlizzard games are pretty consistently great, but the Blizz sure does take its time releasing them.
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